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Team Project

Year

Glasgow School of Art, Game Design Project

2019

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"Kalopsia" is an isometric puzzle game that was a collaborative game project between myself and classmate Hamed Talebany, as our final project for our first year studying at the Glasgow School of Art. It is an puzzle game in the form of an isometric diorama, inspired by the Greek tale of Cupid and Psyche. Developed over the course of twelve weeks during our first year of study at the Glasgow School of Art, Kalopsia uses a mixture of point-and-click adventure and third person character control as the primary game design for this three-level narrative game experience. Development of the design of the game and its functionality was the primary goal of this project.

Genre: Isometric, Puzzle Game, Diorama

Engine: Unity

Development Period: January 2019 - April 2019

Platform: PC

Documentation

Information coming soon.

Narrative Design

Information coming soon.

Game Design

Information coming soon.

Art Direction

Information coming soon.

Character Design

Information coming soon.

 

Unity Implementation

Information coming soon.

Promotional

Information coming soon.

Role and Responsibilities:

Documentation

  • Coming soon.

Art Direction

  • Coming soon.

Character Design

  • Coming soon.

Environmental Design

  • Coming soon.

Game Design

  • Coming soon.

Game Development

  • Coming soon.

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