

Team Project
Year
Glasgow School of Art, Game Design Project
2019
"Kalopsia" is an isometric puzzle game that was a collaborative game project between myself and classmate Hamed Talebany, as our final project for our first year studying at the Glasgow School of Art. It is an puzzle game in the form of an isometric diorama, inspired by the Greek tale of Cupid and Psyche. Developed over the course of twelve weeks during our first year of study at the Glasgow School of Art, Kalopsia uses a mixture of point-and-click adventure and third person character control as the primary game design for this three-level narrative game experience. Development of the design of the game and its functionality was the primary goal of this project.
Genre: Isometric, Puzzle Game, Diorama
Engine: Unity
Development Period: January 2019 - April 2019
Platform: PC
Documentation
Information coming soon.
Narrative Design
Information coming soon.
Game Design
Information coming soon.
Art Direction
Information coming soon.
Character Design
Information coming soon.
Unity Implementation
Information coming soon.
Promotional
Information coming soon.
Role and Responsibilities:
Documentation
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Coming soon.
Art Direction
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Coming soon.
Character Design
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Coming soon.
Environmental Design
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Coming soon.
Game Design
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Coming soon.
Game Development
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Coming soon.
























