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Solo Project

Year

Glasgow School of Art, Sound Project

2019

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"HEAVY" is an art game influenced by PSX era graphical style and limitations. The narrative references Walt Whitman's epic poem, "Song of Myself" and compares this to an confused sense of personal identity and disorder. Inspired by early generational 3D horror games such as Silent Hill (Team Silent) and abstract art experiences such as The Path (Tale of Tales), HEAVY is a singular-environment, point and click adventure experience that leans into aesthetic elements of horror and mystery.

Genre: Horror, Art Game

Engine: Unity

Development Period: December 2019 - January 2020

Platform: PC

Project Management

Information coming soon.

Game Design

Information coming soon.

Art Direction

Information coming soon.

Unity Implementation

Information coming soon.

Role and Responsibilities:

Documentation

  • Information coming soon.

Art Direction

  • Information coming soon.

Character Design

  • Information coming soon.

Environmental Design

  • Information coming soon.

Game Design

  • Information coming soon.

Game Development

  • Information coming soon.

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