

Solo Project
Year
Glasgow School of Art, Sound Project
2019
"HEAVY" is an art game influenced by PSX era graphical style and limitations. The narrative references Walt Whitman's epic poem, "Song of Myself" and compares this to an confused sense of personal identity and disorder. Inspired by early generational 3D horror games such as Silent Hill (Team Silent) and abstract art experiences such as The Path (Tale of Tales), HEAVY is a singular-environment, point and click adventure experience that leans into aesthetic elements of horror and mystery.
Genre: Horror, Art Game
Engine: Unity
Development Period: December 2019 - January 2020
Platform: PC
Project Management
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Game Design
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Art Direction
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Unity Implementation
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Role and Responsibilities:
Documentation
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Art Direction
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Character Design
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Environmental Design
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Game Design
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Information coming soon.
Game Development
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